Mapping The Doldrums

Now that I’ve decided on starship drive basics for my The Doldrums setting, a campaign based on E.C. Tubb’s Dumarest saga, I can get the map basics down.

I had initially toyed with the concept of a 3D map. An hour of running some basic numbers and plotting, and I quickly gave up on that idea.

TOO MUCH WORK, even if you have a good desktop computer (I don’t even have a bad one right now, sadly), and it would look discombobulated and messy as heck if I were to plot it on paper (I am no artist.)

So standard issue Traveller maps it is. Sometimes the old/basic ways are best.

I will set star system density to ‘sparse’ in most regions (star system presense per hex of 1-2 on 1d6), as I don’t want too many systems present (for that frontier/backwater feel).

When placing systems on the map, I will try to maintain that ‘frontier’ feel. If there are too many systems, or too many clusters of systems, I will remove or relocate systems, until the region ‘looks right’.

Other than determining if any stellar anomalies are present in the region, I think I’m set for mapping basics; if I’ve missed something glaringly obvious, let me know!

Now, to start rolling systems. 😊

As always, let me know what you think, if I’ve missed anything, or any cool ideas I could add in.

Keep on Travelling!

#travellerrpg #classictraveller #CT #T20 #traveller20 #megatraveller #mongoosetraveller #cepheusengine #traveller5 #T5 #rpg #scifirpg #sciencefictionrpg #doldrumscampaign #doldrumscampaignsetting

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