Landkis
E523688-6 Na Ni Po Tz Climate= T PBG= 600
Ix= -3 Ex= 9501 RU= 45 Cx= 7367
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Landkis is another poor, backwater, low tech system. It lies off the main trade routes, and sees little commercial traffic. The world produces little of interest, with some minor local salts, and patterned rocks (similar to colorful granite or agates) being of note. These later are sometimes available for sale by independent miners in the world’s startown, but buyers ahould know what they are looking for to ensure a good deal.
Refueling in this world’s shallow oceans is technically illegal, but it is tolerated, as there are no other sources of fuel, and the government doesn’t wish to discourage what little commercial traffic the system does receive. Occasionally an official will make a fuss about it. When this does happen a grant of funds to the “starport employee retirement fund” will usually divert further problems.
In the system’s second orbit lies yet another failed colony. This was a promising world which encountered the usual problems: lack of support, unexpected weather issues, and the like. The colonists gave up after only one year. Many colonists died on the world, and there were whispers of a yeti-like creature stalking the colonists. These claims were brushed off as the fear-induced ravings of incompetently led farmers.
It is believed that beneath the thick ice sheets of the extremely distant icy ocean world [orbit #16] there are vast quantities of life. While this wouldn’t be unusual for an ocean world, the extemely low levels of starlight reaching the world would preclude the formation of life. However the surveys reporting this are centuries out of date, and no ship has been reported to have visited the world. Certainly no research vessels have been there since. To date, no one has shown any desire to confirm the findings, and the matter has been largely forgotten.
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ADVENTURING OPPORTUNITIES – A small list of potential situations. Each must be fleshed out by the GM.
1. Rocks For Sale. The players hear of a small quantity of higher quality local gemstones for sale by an independent miner. But the rumors are only partly true. Instead, the miner is willing to trade some of his gemstones for transport offworld. Did he strike it rich? (It does happen, even here.) Or is something else afoot? Are the rumors of a deal gone bad with local gangsters connected in some manner?
2. Photograph. The players meet a local government employee, a low level paper pusher. He claims to have found a grainy photo in a lost/forgotten file, which may prove the rumors of yeti-like beings on the failed colony as being true. He is willing to sell them the entire packet for Cr5000 and a middle passage off this world. Can the man be trusted? Are the stories potentially true?
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System Details
Orbit – Component/Name – UWP
P Primary Star M3V + MD Close Companion
0 LANDKIS E523688-6 Na Ni Po Tz
1 BigWorld YDC7000-0 Fl
2 IceWorld Y685000-0 Fr
5 RadWorld H69A210-9 Fr Lo Wa
7 IceWorld Y423000-0 Fr
8 IceWorld Y768000-0 Fr
16 BigWorld YFFA000-0 Fr Oc 2 moons
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This is my 60th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
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This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
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As always, comments and input are appreciated.
KEEP ON TRAVELLING!
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