A550553-D De HZ Ni Climate= T PBG= 503
Ix= 1 Ex= 9420 RU= 72 Cx= 768B
Inkapus is a mildly important system. Its low population and high technology combines to prevent its yards from constructing many new starships; it builds perhaps two new ships in a year’s time, and concentrates on repairs and overhauls. The quality of these ships isn’t the worst available, but certainly leaves room for improvement. There is a lengthy wait for these services; the yard isn’t large, and there is usually a month-long wait time for even basic repairs. There is at least a two year wait to have work begun on a new ship – unless the owner is willing to double the price to pay for overtime labor charges. If so, they can also expect the quality of this work to be “sub-par”, at best. Understandably, most prefer to wait, or take their business to other yards in the region.
Inkapus itself is a smallish desert world. Its wind-swept landscapes are noted for their beauty, and several regions are tourist (and literal) hotspots along the world’s equator. The southern Paturis Mountain range, a low, crumbling, fairly dangerous region of unstable rock formations, is also known for various interesting rocks and gemstones, some of which are in demand in offworld markets. This area is unsuited for large scale mining and prospecting, and the area is dominated by groups of clannish independent miners, who dislike intrusions by tourists and (in particular) outside miners. This range is home to a particularly vicious lizard, a serious challenge to hunters, as well as miners. This lizard may only be a few kilos in size, but is well known for its ability to blend into the rocks, its intense speed, and extremely vicious nature and voracious appetite.
The remainder of the system is uninhabited. There are few worlds of interest, and little traffic is noted. The government’s small Navy patrols the regions around the inner system gas giant, which sees a fair amount of refueling activity. Ship captains who visit the outer system are taking a risk; there are few patrols, and pirates have been seen in the outer system in recent months.
ADVENTURING OPPORTUNITIES – A small list of potential situations. Each must be fleshed out by the GM.
1. Missing Ship. A local picket/research ship has gone missing. It reported no mechanical problems, no nearby ships, or other potential issues. Players with a ship are chartered to investigate; the ship is not yet past due, and foul play isn’t suspected at this time. The sponsoring agency is growing concerned, however. Can the players locate the vessel? Is there an actual problem?
2. The Hunt. A wealthy, lacadaisical offworlder has decided he needs to go hunting. He’ll hire a small group to assist him in hunting the small, dangerous lizard [mentioned above]. While he does understand the risks involved, he also requires his creature comforts; he will Insist on bringing a large, ornate camping vehicle. When the group proves it can’t be used, he’ll hire extra porters to carry his ‘necessities’, and no amount of dissuation will convince him to leave this unnecessary baggage behind. Can the players keep their inexperienced patron, and his porters, from harm? One bonus: though not a fighter, he is good with a pistol, and has lightning fast reflexes. This will not become evident until the first attack.
3. Repairs and Paperwork. The players’ ship needs an overhaul, or extensive repairs. Currently, there is a three month wait on all services at the yards. Can the group find a way around the paperwork logjam, without spending all their credits to do so?
Orbit – Component/Name – UWP
P Primary Star F9V
0 RadWorld Y730000-0 De
1 StormWorld Y572000-0
2 Inferno YEF0000-0 De 1 moon
3 LGG Size = P (23) 3 moons
———- Jump Limit ———-
4 Inferno Y780000-0 De 3 moons
5 INKAPUS A550553-D De HZ Ni
6 LGG Size = T (27) Ring 1 moon
10 SGG Size = N (22) 3 moons
11 IceWorld Y97A000-0 Fr Wa 3 moons
This is my 66th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020,
This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
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