Zetania
A100621-D Na Ni Va Climate= C PBG= 902
Ix= 1 Ex= 5520 RU= 50 Cx= 774B
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Zetania was settled for its lanthanum deposits, but soon developed into a settled world in its own right. Though most of its products are of higher technology, almost all items are “hand made” in small machine shops. This can cause individual items and components be of “questionable” quality at times, as well as somewhat expensive. Most items produced here are reliable, however, and you can find surprises surpassing all expectations.
New Zetania was settled only a century ago, when another lanthanum deposit was discovered. Its population has quickly expanded, as other mineral deposits have been located. The original ‘scratch’ miners who were first here were displaced, then absorbed into the normal population. Originally there was a great deal of tension between the groups, but this appears to have become a non-issue, as everyone has prospered in the decades since.
The remainder of the system is rarely visited, other than the system’s lone gas giant, as there is little of use or interest. The single exception to this could be the very distant water world [16th orbit], but it lies so far out, and is so cold, no one considers the trip to be of worth. No scientist who’s been interested in the world has ever been able to gather enough support (financial or otherwise) to mount a proper expedition.
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ADVENTURING OPPORTUNITIES – A small list of potential situations. Each must be fleshed out by the GM.
1. Terrorism. A panic has ensued in the warrens of New Zetania, and the players are caught up in the confusion. Initially the furor has no known cause. But it soon becomes apparent that someone has issued some sort of terrorist alert. News leaked, and the main complex is becoming chaotic. Is the alert real? Who is responsible? Do the players care? Could it be a bomb threat, or something worse? And can they make it out of the area without harm, or being caught up in the confusion?
2. Expedition. A local scientist has managed to gain funding for a visit to the system’s 16th orbit, a frozen ball of ice. His patron is a wealthy, eccentric offworlder of some note. The players are hired (either as crew, or their ship is chartered). Not only must they deal with the extreme distances from any sort of help, they must also deal with the increasing hostility of the Patron; it seems the scientist may have misled his Patron about what they could find, and the players will find themselves forced to intervene in some manner.
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System Details
Orbit – Component/Name – UWP
P Primary Star K2V
1 InnerWorld Y5500000-0 De Tz
2 New Zetania G300563-7 Cy HZ Va
———- Jump Limit ———-
3 ZETANIA A100621-D Na Ni Va
4 LGG Size = R (25) 4 Moons
5 BigWorld YBFA000-0 Fr Oc
6 LGG Size = R (25) 2 Moons
16 RadWorld Y68A000-0 Fr Wa
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This is my 79th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
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As always, comments and input are appreciated.
KEEP ON TRAVELLING!
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