C976312-7 HZ Lo Sa Climate= T PBG= 502
Ix= -2 Ex= 822(-1) RU= -32 Cx= 6125
Zolla is an unimportant backwater world, owned by a large mining company. It orbits a large Gas Giant which has a turbulent atmosphere. Some ships “can” perform refueling in its atmosphere (ships must have at least 3G maneuver capability to do so), but most ships pay for fuel at the starport, as it is much safer. Ocean refueling is of course prohibited on Zolla itself, and this is rigorously enforced by company patrol vessels. This law is in place mainly to reduce impact on local ecosystems, more than to increase fuel sales.
Zolla is being surveyed and slowly prepped for large scale mining operations; there are large deposits of various valuable ores useful for regional industries (radiactives, tin, copper, and so forth). Contrary to popular belief on nearby worlds, the company is planning for its operations for reduced impact on local environments, or as little impact as feasible. Company executives realize the local environments have several unique (or perhaps, rare) types of flora and fauna, and are attempting to reduce their impact as much as they can manage.
Local tech capability isn’t great (TL 7), which is to be expected on a world with such a low population base. However, Zolla’s controlling company has high tech items and gear available (at 25-50% markup), so some ship maintenance and minor repairs are available. This selection is limited to basic ship needs, and for minor repairs only; major components must be ordered from nearby systems, with a delay of several weeks, of course, for delivery to Zolla.
The inner system is being surveyed by the company as teams and time become available, but other worlds are not a current priority. Occasionally company managers will contract with independents to conduct orbital and sample surveys on specific worlds.
The two furthest worlds in the system were settled by independent groups, both of whom were in place decades before the owning company took over. Neither group is engaged in any sort of mining activity, and not in competition with them, so company managers ignore their presence for the most part.
ADVENTURING OPPORTUNITIES – A small list of potential situations. Each must be fleshed out by the GM.
1. SIGNAL GK! As the players arrive at Zolla, a distress signal is received. A fast transport vessel as gotten into trouble while refueling at Zolla’s gas giant. The player’s ship is the only one which can reach the stranded vessel in time to save the crew. If they react quickly enough they should have a good chance to save the crew and passengers. If they manage this, they will find the pasengers are a high level company manager and her assistants. Saving them will net the players good will with the company, and the potential for several lucrative contracts in the near future. If they fail in the attempt, their efforts will still be appreciated by the company.
Orbit – Component/Name – UWP
P Primary Star K7V
0 InfernoWorld Y990000-0 De Tz
1 InnerWorld Y542000-0 Po
———- Jump Limit ———-
2 LGG Size = U (28) Ring 3 Moons
__E InnerMoon Y510000-0 HZ Lk
__I InnerMoon Y631000-0 HZ Lk
__S ZOLLA C976312-7 HZ Lo Sa
3 Companion Star MD [no orbits or objects]
__0 ———- Jump Limit ———-
6 BigWorld YEC2000-0 Fl 2 Rings 2 Moons
7 IceWorld Y498000-0 Fr 2 Moons
10 IceWorld Y341223-5 Fr Lo Po 3 Moons
14 IceWorld H97A220-7 Fr Wa 2 Rings 3 Moons
This is my 92nd hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
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