C644412-9 HZ Ni Tz Climate= T PBG= 220
Ix= -1 Ex= 8350 RU= 110 Cx= 431D
Narag is a fairly unimportant system, lying just off a major trade lane in the region. Being tidally locked to its weak primary star, and possessing a thin, tainted atmosphere, Narag was never a major target for settlement, and it wallowed in obscurity.
Several decades ago, a local corporation bought rights to the system, and began a program of improvements, hoping to entice settlers to move here. The plan has not born fruit, though, and the world remains an unsettled backwater. However there have been some benefits from the company’s investment.
During the usual surveys of the world, a number of previously undiscovered mineral resources were discovered. These have yet to be developed, but their presence means conditions will improve for the locals – eventually. The parent company has run into financial difficulties on other worlds, completely unrelated to the situation here on Narag. Narag is, of course, not high on the company’s list of projects, and the world sits and waits for the companies’ financial woes to improve.
Meanwhile, some enterprising locals have taken advantage of the parent company’s lack of local focus. A number of, ahem, “no questions asked” businesses have popped up, most of which will purchase cargoes and equipment without questions regarding their legality and/or source. Though there are of course customs inspections, getting past them is simply a matter of landing outside the populated regions, and conducting business outside the prying eyes of the local constabulary. And it must also be noted that most local officials really don’t care much anyway, as long as it doesn’t affect them (or a suitable bribe is paid). This activity has done more to improve local conditions than any company led effort in the last decade, and the world is starting to see its share of unsavory visitors…
There are a number of other settled worlds in the system. These worlds have mainly been settled in recent years, when company officials haven’t been able to stop them (due to lack of resources), and remain independent of the company’s concerns. The mining operation on the RadWorld in the system’s first orbit, however, continue to be run by company officials, as that world’s mines are becoming productive, after several years of development.
A number of miners in the system’s furthest planetoid belt (orbit #9) have been prospecting that belt for a number of decades, even before the current company took over the main world. Fiercely independent, there have been growing indications these miners are collaborating with new elements moving into the system, and that pirates and piracy may be involved…
Orbit – Component/Name – UWP
P Primary Star M3V + M5V Close Companion Star
0 NARAG C644412-9 HZ Ni Tz
———- Jump Limit ———-
1 RadWorld H652368-4 Co Lo Po
2 Close Companion Star M5V
4 Belt Y000334-A As Lo
9 Belt Y000200-6 As Lo
11 RadWorld Y9A7258-6 Fl Lo
This is my 95th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
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