C220786-7 De HZ Tz Climate= T PBG= 900
Ix= -1 Ex= 965(-4) RU= -1080 Cx= 565A
Balhadorha is an unimportant world, lying just off a minor trade route. The local environment (such as it is) does not support Terran lifeforms at all. This, along with the government’s horrendously inefficient bureaucracy, combine to make the world’s economy one of the most inefficient in the region.
Balhadorha’s government is so inefficiently run, it would seem like the government itself has no clue what its available resources are. Unfortunately, appearances are not deceiving in this case. Most visitors to the world, especially merchants and importers, can relate many tales of woe from having dealt with this world’s incompetent government workers and managers.
The most critical missing resource on Balhadorha is, of course, water. There is so little water the government established a mining colony on a highly radioactive world (in orbit #2) to gain access to more of it. They have even installed the necessary equipment to filtrate the water on site, as this is deemed more efficient (rather than purifying it on Balhadorha). This facility can not provide for all of the world’s needs at the current time, but plans are in place to increase production – once the government can afford it.
Food is another necessary resource which can be in short supply here. Much of the world’s food is grown in underground caverns (manufactured for the purpose), or in domed hydroponics plants on the surface, and is notable throughout the region for its general lack of flavor. Luxury food, even average food grown in dirt, is highly desired here, and ship captains purchasing food on speculation are almost assured of turning a profit once they reach Balhadorha.
ADVENTURING OPPORTUNITIES – A small list of potential situations. Each must be fleshed out by the GM.
1. Lost Cargo! The players have landed on Balhadorha to delivery a cargo of food items. Their cargo is offloaded normally, and stored in a nearby warehouse before being inspected the following day. When the inspection begins, their cargo is Missing! The warehouse lies empty… The government workers shrug, and head off to their next inspection. If the players are to regain their cargo (and their profits), they must track down leads from nearby witnesses, and find the cargo on their own. Will they act quickly enough before the cargo is sold by another merchant (who received the shipment in error)? And can they locate the government official responsible for the mix-up, and receive possible compensation from the government (or at least some form of revenge)?
Orbit – Component/Name – UWP
P Primary Star M3V
0 BALHADORHA C220786-7 De Pi HZ Tz
1 InfernoWorld YBB0000-0 Tz
2 RadWorld Y746266-7 Fr
4 IceWorld Y530000-0 De Fr 1 Moon
6 IceWorld Y200000-0 Va
16 Far Companion Star System MD
__ ———- Jump Limit (inside Orbit 0) ———-
__1 InnerWorld Y210000-0 Tz
__4 RadWorld Y661000-0 Fr Ring 2 Moons
__5 Worldlet YP00000-0 Va
__10 RadWorld Y442000-0 Fr Ring 2 Moons
This is my 100th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
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