Loame
C21499A-C Co Hi Ic In Climate= C PBG= 611
Ix= 3 Ex= C8F1 RU= 1440 Cx= 6C79
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Loame is an important, resource-rich world. It’s industries supply industrial and trade goods to many worlds throughout the region. The world’s starport may be small, but sees a high volume of scheduled traffic, and it is one of the few class C starports with an orbital component. This orbital complex is only used for scheduled freighter traffic, however; all smaller ships, and any ships with passengers, must land, or use shuttles. Due to this volume, there are periods of significant traffic delays.
Though the system is resource rich, the single planetoid belt in orbit #5 is not. This “belt” is an expansive collection of dust and debris, mostly small rocks, pebbles, and micrometeorites. It poses a significant hazzard to space travel, limiting access to the inner system. Since there are no colonies there, this is not much of a problem. However, this does make support and resupply of the stellar research station, located on the tidally-locked first planet, dangerous. One other problematic aspect of this belt is its size; it runs right up to, and inside, the primary star’s Jump Limit, making a jump past the belt almost impossible.
On Loame, there are occassional discussions about expanding the starport. These discussions usually achieve nothing; as with many bureaucracies, it almost always comes down to who will pay for the improvements. Until these issues are resolved, there will continue to be significant traffic and access issues at the crowded starport.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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ADVENTURING OPPORTUNITIES – A small list of potential situations. Each must be fleshed out by the GM.
1. Delays. The players are prepping to leave Loame, and have just been informed their departure slot has been pushed back 18-24 hours, or possibly more. This will put them at risk of being late with their delivery, risking financial penalties, and loss of reputation. Can the players find a way to work around this problem, without violating local laws, and keep their schedule on track?
2. Supply Run. The local University is looking to charter a ship. They need someone willing to run several months worth of supplies, gear, and several personnel to their research station, located on the system’s innermost world. This will require two crossings of the system’s dangerous planetoid belt, as well as at least a month. The contract is lucrative, but dangerous. Are the players willing to put their ship, and themselves, in danger?
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System Details
Orbit – Component/Name – UWP
P Primary Star G5IV
1 InnerWorld Y8A2100-9 Fl Tz
2 StormWorld Y9C4000-0 Fl 1 Moon
3 StormWorld Y8B6000-0 Fl
4 BigWorld YC91000-0 Ho
———- Jump Limit ———-
5 Belt Y000000-0 As
6 LOAME C21499A-C Co Hi Ic In
7 LGG Size = U (28) 1 Moon
9 IceWorld Y683000-0 Fr Ring
10 IceWorld Y64200-0 Fr 2 Rings 1 Moon
11 BigWorld YDF9000-P Fr 2 Moons
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This is my 106th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from 1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
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This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
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As always, comments and input are appreciated.
KEEP ON TRAVELLING!
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