System of the Day #121 – Aarn

E203622-7 Ic Ni Climate= C PBG= 724
Ix= -3 Ex= B501 RU= 55 Cx= 7367
The system which holds the world Aarn, plus several others, is a troubled system. Known in the region (only half jokingly) as, “The Pirate System”, it has been a haven for potential pirates, individuals on the run, and the like, for generations.

Aarn itself is an ice-covered rock, sitting outside the system’s habitable zone. The world’s Class C starport, always rumored to be supporting pirates (or at least harboring their pilfered goods), was decimated recently in a bold attack led by “mercenary forces”. This was almost certainly initiated and funded by several nearby systems, whose governments and corporations have grown tired of the constant pirate attacks on their commercial shipping. This same attack also targeted several other worlds and locations within the system in coordinated raids, with varying degrees of effectiveness.

While Aarn’s government is nominally a participatory democracy, in reality the only participants are those who wield enough money to buy the elections; this consists almost exclusively of underworld figures, who control the local markets (the ones which matter, anyway), and pirate representatives. The recent attack in the system appears to have specifically targeted Aarn’s “leadership”, though it is believed this phase of the operation was largely unsuccessful.

The attack has left Aarn’s starport in a shambles, though operations continue up to a point. It can take days for a ship to be offloaded, and security (which was never that great to begin with, unless you were connected) is now almost non-existent. It is highly advised for visiting ship captains (those who dare enter the system) to hire extra, reliable security before entering the system. Most of Aarn’s basic infrastructure has been left largely intact, with only a single large city’s dome being cracked. Several smaller, private domes and facilities were targeted, with varying degrees of success.

The large world in the system’s fourth orbit, an ocean world, has been settled for centuries. An offworld corporation maintains a research facility for a prominent University in the region. The facility is tethered to the top of an underwater mountain, kilometers beneath the ocean’s surface. There have been no mechanical failures reported, and the facility is under constant supervision and maintenance to maintain its integrity. The facility has only basic defenses, yet has always been left alone by pirates; why this is remains unknown.

The system’s inner planetoid belt, located in the habitable zone, is inhabited by large numbers of independent belt miners. These miners have banded together in recent years, forming a government in order to defend themselves from pirate attacks. This effort, while understandable and admirable, has largely failed, with pirate attacks continuing unabated until the recent system raid. This raid severely damaged this community’s spaceport, though it is rumored this damage was actually caused by retreating pirate forces.

All of the system’s Gas Giants are in the next four orbits out past Aarn. Holding 15 large moons between them, they have always been a haven for pirates, even before they began to dominate the system’s governments. Many raids by mercenaries and local navies have occurred in this region over the centuries; the moons hold the remains of several pirate bases and installations. As can be expected, there are a number of rumors telling of hidden caches of wealth, mothballed and derelict ships, and even other bases on several of these moons.

The system’s other planetoid belt (orbit 11) holds a large, independent society, which is concentrated in a handful of large planetoids. Rumors have always swirled of these asteroids being a similar haven for local pirates, with varying degrees of truth. The recent outsystem raid has decimated the local spaceports, but were also successful in devastating several pirate groups.
NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
System Details
Orbit – Component/Name – UWP
P Primary Star F1V + KD Close Companion
0 InfernoWorld YAC0000-0 Tz
1 InfernoWorld Y740100-7 De Lo Tz
2 StormWorld Y5C4475-6 Fl
3 StormWorld Y7B3000-0 Fl Ring
4 BigWorld YADA141-A Lo Oc 1 Moon
———- Jump Limit ———–
5 Belt Y000335-7 As HZ Lo
6 AARN E203622-7 Ic Ni Va
7 LGG Size = S (26) 2 Moons
8 LGG Size = T (27) 4 Moons
9 LGG Size = S (26) 4 Moons
10 LGG Size = T (27) 5 Moons
11 Belt H000543-6 As Ni
12 IceWorld Y47A15A-A Fr Lo Wa
13 RadWorld Y4030000 Ic Va
This is my 121st hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from 1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
As always, comments and input are appreciated.
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

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