System of the Day #294 – Sh’Nyri

B9A5857-C Fl Ph PI Tz Climate= H PBG= 532
Ix= 2 Ex= A7C2 RU= 1680 Cx= CA79
Sh’Nyri is an important world. Located on an uninhabitable planet, it was settled for the usual reasons such worlds are settled: resources. The original settlers also arrived with broken down starships, so they seemed to have little choice at the time. Even so, this decision has worked out well for them. Sh’Nyri is well known in the region for its efficient chemical production. Most of its output isn’t unique, but the industry’s efficiency keeps costs down, making it less expensive for nearby industrial worlds to import needed chemicals from Sh’Nyri.
Sh’Nyri’s starport has recently been upgraded to facilitate maintenance on its fleet of chemical tankers. So far this has worked out well for the system. Local merchants have taken note of the yard’s timeliness and efficiency when performing maintenance, repairs, and the occasional overhaul, and business is booming at the port. There is talk of improving the yard further, venturing into actual starship construction, though there has been no official statements from the government or yard officials.
All three planetoid belts in the system are productive, and behind mined and surveyed. In particular, the belt in the near companion star system (orbit #10) has been extensively settled, and has declared its independence from the system’s main government. Sh’Nyri’s government seems to be “ok” with this, as the former mining colony is heavily reliant on the main world for major supplies, in particular food and luxury goods. There has been a noted increase in traffic from nearby systems, however, and there is growing concern in the government the former colony will gain true independence – with some unwanted outside help. What, if any, steps the government takes to combat this remains unknown.
NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
System Details
P Primary Star K6V + M7 VI Close Companion
0 BigWorld YEB9000-0 Fl Tz
1 SH’NYRI B9A5857-C Fl Ph Pi Tz
———- Jump Limit ———-
2 RadWorld Y7A3000-0 Fl HZ
3 StormWorld Y4DA000-0 Co Wa
4 LGG Size = U (28) 3 Moons
5 Close Companion Star M6VI
__ ———- Jump Limit (inside Orbit 0) ———-
__0 BigWorld YDE8000-0 HZ Tz
__1 Belt G000495-A As Ni
__2 LGG Size = V (29) 4 Moons
6 RadWorld Y899000-0 Fr 3 Moons
7 Belt H000477-8 As Ni #Govt=2
8 IceWorld Y878156-5 Fr Lo 3 Moons
10 Near Companion Star M7VI
__ ———- Jump Limit (inside Orbit 0) ———-
__0 HabitableWorld Y344144-5 HZ Lo Tz
__2 RadWorld Y564000-0 Fr
__4 Belt F000743-9 As Na Ni
__5 IceWorld Y504000-0 Ic Va
__6 IceWorld Y632000-0 Fr Po
__7 IceWorld Y224000-0 Fr 1 Moon
This is my 294th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
As always, comments and input are appreciated.
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

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