C785AEB-B Ga Hi HZ Climate= T PBG= 401
Ix= 3 Ex= 89F5 RU= 5400 Cx= DD5A
Hyldemoer is an overpopulated garden world, with a powerful economy. The world is controlled by a religious state, ruled by a single leader. To the populace, this leader is the Voice Of God, reflected in the technology of the society. He (the current leader is male, though there have also been many female leaders) is advised by a religious council, who help interpret events and determine actions. To the public, this council exists solely to assist the leader and enforce his will.
In reality, this council is in control of the world’s religion and government, and thus in control of the world’s leader – he is a figurehead only. This fact is generally known to those outside the system, and anyone performing any business with the world is instead dealing with one of the council’s factions. Currently there are eleven factions, each controlled by a single leader. Only a tiny percentage of the world’s population are permitted contact with offworlders, and all interactions are constantly supervised (controlled) by religious leaders. It is known that offworlders interact with only a single faction on the world’s government, usually the same exact individual(s), so it is theorized there is a high level of disagreement between the world’s factions, possibly even outright conflict at times. Unfortunately it has proven nearly impossible for offworlders to verify any suspicions or facts regarding the world’s political issues.
Several other worlds have been colonized in the Hyldemoer system. The hot, tidally locked world in the system’s first orbit was initially settled as an agricultural colony. This world’s situation (tidally locked, hot environment) has limited its usefulness in this regard, but it has been converted into a penal colony, where several million dissidents toil in various mines. The world in the system’s third orbit is where the majority of the system’s mass industrial production occurs.
There is one independent world in the system, in the 11th orbit. This frozen world was settled by refugees from another system, who fled here escaping a war zone. The religious leaders of Hyldemoer allowed these refugees to settle there, following the precepts of their religion. These settlers have, in general, kept to themselves, and sell small quantities of mined ores to Hyldemoer to support themselves. By agreement, they can only sell ore and purchase items directly from Hyldemoer. This arrangement has posed no problems for their survival. It has been noted, however, that religious leaders have never allowed the sale of higher technology items to these refugees, and heavier “anti-piracy” patrols are maintained in the outer system (using ships purchased from offworld).
NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
Orbit – Component/Name – UWP
P Primary Star K7V
0 Close Companion Star KD (No Orbits)
1 Radworld F45566B-9 Ag Ho Pe Tz
———- Jump Limit ———-
2 HYLDEMOER C785AEB-B Ga Hi HZ 1 Moon
3 HabitableWorld F64696B-9 Co Hi In
4 LGG Size = S (26) 1 Ring 3 Moons
5 IceWorld Y104000-0 Ic Va 1 Moon
11 IceWorld G366447-8 Fr Ni 2 Moons
13 Far Companion Star MD
__0 ———- Jump Limit ———-
__2 IceWorld Y69A000-0 Fr Wa 3 Moons
__4 RadWorld Y753000-0 Fr Po 1 Ring 1 Moon
__5 IceWorld Y687000-0 Fr 1 Moons
This is my 346th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
As always, comments and input are appreciated.
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System of the Day #346 – Hyldemoer