B200655-9 Na Ni Va Climate= H PBG= 421
Ix= 0 Ex= D561 RU= 390 Cx= 66BC
Byorma is an unimportant, low population system on the edge of a main trade route. The world’s four million inhabitants reside in underground habitats, as is typical for such worlds. There are, of course, a number of small domed installations dotting the surface near the main habitats.
Byorma was chosen as the main world for settlement due to its proximity to the star’s jump limit, and the presence of non-surface ice fields beneath the world’s poles. This allows for easy extraction of water and starship fuel. There are several grav rail links between these polar mining settlements and the main habitations along the world’s equator. Because of the world’s low gravity and lack of an atmosphere, grav rail cars are able to attain great speeds, and the trips are relatively short. There are, of course, also side or “feeder” routes connecting to numerous mines and remote stations on the world. All of these settlements and mines are located in the same hemisphere on the world, so these gravitic rails do not cross the entire world.
There are a number of small settlements on other worlds in the system. For the most part these are mining, survey, or research posts.
The system’s two planetoid belts are located in extreme orbits around the central star, and are considered far too distant from Byoma to consider investigating in full. A handful of private prospectors (belt miners) were once operating in these areas, searching for deposits. Unfortunately, these belters have all but disappeared recently; there has been no contact with any of their ships, and no transmissions have been detected. Unfortunately, the government does not have the resources to investigate the situation. It is unknown if these disappearances are due to accidents, pirates, the belters just leaving, or… something else. While accidents do happen, it is highly unlikely every belter would suffer accidents around the same time period, and it is even more unlikely for them to just leave the system without contacting anyone. The situation will likely remain unresolved until the government can spare resources to investigate the region.
NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
Orbit – Component/Name – UWP
P Primary Star F6VI
0 InfernoWorld YBB0000-0 Tz
1 InfernoWorld Y890000-0 De Tz
2 RadWorld Y890000-0 De
3 InnerWorld Y545000-0
4 BigWorld HCA7214-7 Fl Lo
———- Jump Limit ———-
5 BYORMA B200655-9 Na Ni Va
6 HabitableWorld Y101000-0 HZ Ic Va
7 LGG Size = T (27) 1 Moon
8 RadWorld Y685104-5 Fr Lo 1 Ring 1 Moon
9 RadWorld Y745100-7 Fr Lo
10 IceWorld Y349112-5 Fr Lo 3 Moons
11 BigWorld YDFA153-9 Fr Lo Oc
12 IceWorld Y866000-0 Fr 1 Ring 2 Moons
13 BigWorld YCEA000-0 Fr Oc
14 Belt Y000000-0 As
15 Belt Y000000-0 As
This is my 349th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld
System of the Day #349 – Byorma