System of the Day #3 – Sutarilia

This is my third hand-generated “System of the Day” using the Traveller5 rules. My goal is to publish one random system per day in 2020. All die rolls are made with a set of dice I have owned for over 30 years.

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SUTARILIA

B22079A-C De Na Pi Po

Ix= 2 Ex= B69(1) RU= 594 Cx= 8969

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Sutarilia is a world which could be of much greater importance in the region. However two factors have kept this from occuring: the local environment limits growth and development (the population has hovered around 45 million for several centuries), and the local starport needs upgrading. There isn’t even an orbital facility, though there are a number of shuttles available for ships which cannot make the landing.

Sutarilia is known for its small, but energetic and efficient workforce; if the starport facilities are ever improved, the world is predicted to become a regional center for specialty starship construction. However, no outside agency or company has stepped in to provide funding or backing, and world leaders continue to struggle to improve local conditions.

New Sutarilia is the IceWorld in the system’s 9th Orbit. A century ago a group of colonists received backing to establish a colony. Unfortunately it did not take long for local conditions to prove too extreme, and the colony was abandoned within 10 years of its founding. Little remains of the settlement; clusters of thick, low-slung snow-draped structures, the tracings of a failed mine, a collapsed, offshore oil derrick.

Of interest from this failed colony: several groups of colonists reported possible sightings of large aquatic beasts. While this isn’t unusual for a frozen world with over 75% (frozen) ocean coverage, what is unusual is the animals themselves; colonists reported these sea dwellers as having strange behavior patterns, and some speculated they were intelligent. However most officials scoffed at the claims, stating the group was making up stories to generate more funding, and the claims have been mostly forgotten.

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Orbit – Type – Data

P Primary G6III (no other stars)

1 InfernoWorld X9A3000-0 Tz

2 StormWorld X7C9000-0 Fl

3 BigWorld XFF7000-0

4 StormWorld XBA7000-0

5 RadWorld XAF7000-0

6 RadWorld X774000-0

7 SUTARILIA B22079A-C De Na Pi Po

————— Jump Limit —————

8 Worldlet XP00000-0

9 IceWorld E968000-0 Fr 1-Moon

10 RadWorld XA63000-0 Fr 3-Moons

11 IceWorld C331000-0 Fr

12 WorldLet XP00000-0 Fr

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This system was generated by hand, using the Traveller5 rules. Feel free to use them in your own campaigns, but please do not publish them for profit, nor without obtaining prior permission. Thank you!

As always, comments and input are appreciated. Keep on Travelling!

#traveller #travellerrpg #traveller5 #t5 #scifirpg #scifigaming #oldschoolrpg #tabletopgaming

System of the Day #2 – Granuter

This is my second hand-generated “System of the Day” using the Traveller5 rules. My goal is to publish one random system per day in 2020. All die rolls are made with a set of dice I have owned for over 30 years.

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GRANUTER

B321414-9 He Ni Po Tu

Ix=0 Ex=F33(+1) RU=135 Cx=233A

No Satellites

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Granuter is a hellishly frozen world, lying well beyond its primary star’s habitable zone. While it lacks appeal for settlement, it compensates with mineral wealth.

The owning/controlling corporation has been exploiting Granuter for some time. However good workers are difficult to hire due to the extreme working conditions. The pay is excellent, probably best in the region, but worker injuries and fatalities are very high. Thus the corporation does what it can to improve safety and working conditions. It has even gone as far as providing all-expenses paid vacations to nearby worlds – an expensive bonus, but considered well worth the cost – to increase employee happiness and productivity. Robotic equipment has been used in the past, with little success; local conditions are too harsh.

Recently the system has been subjected to pirate raids and outright attacks. The corporation thus maintains a decent level of protective forces and ships in system.

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System Details

Orbit- Type – Stats

P Primary G5V [no other stars]

1 Inferno XA70000-0

2 Belt X000000-0

3 Belt H000112-8 HZ

————- Jump Limit ————-

4 GRANUTER B321414-9 He Ni Po Tu

5 Worldlet G000213-9 Lo

6 BigWorld XDB8000-0 2 Satellites

7 Gas Giant LGG 70K km diameter
G=0.7 5 Satellites

8 IceWorld X444000-0 Fr

9 Belt X0000000-0

10 BigWorld XB98000-0 Fr

11 BigWorld XBFA000-0 1 Satellite

12 Worldlet X100000-0 Fr

Notes:

A corporate controlled station is maintained in the planetoid belt in orbit 3. This is the most accessible belt for survey and mining teams, as well as potential pirates or raiders, and a patrol force is based here. The spaceport is capable of minor repairs and upkeep.

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This system was generated by hand, using the Traveller5 rules. Feel free to use them in your own campaigns, but please do not publish them for profit, nor without obtaining prior permission. Thank you!

As always, comments and input are appreciated. Keep on Travelling!

#traveller #travellerrpg #traveller5 #t5 #scifirpg #scifigaming #oldschoolrpg #tabletopgaming
#classictraveller

System of the Day #1 – Heaven

Here is the first of my (hopefully) daily posts with newly generated Traveller systems. My goal is to publish a random system each day in 2020. I’ll be utilizing various online random generators for names (I suck at developing names), but most everything else will be done with dice. Only the main world for each system will be named, except in rare cases, where something interesting pops up.

HEAVEN

Heaven is a system I first rolled for my now-defunct Doldrums setting. However, the system is too interesting to abandon, so I am ‘repurposing’ it for my new (as yet unnamed) setting.

Orbit – Components – Notes

Primary F2V Main Sequence Star

1 X400000-0

2 X770000-0 1 moon

3 X200000-0

100D Jump Limit

4 H40056B-8 Pr Mi

5 HEAVEN B735BDG-A Hi In 2 moons

6 H00036B-9 As Lo

7 F59786B-9 1 moon

8 X346000-0 Fr

9 F00076B-9 As Na

10 X310000-0

11 G00066B-8 As Na

BACKGROUND

The world now called Heaven was named before the system was colonized, millenia ago. The religious colonists were destined for a newly-discovered garden world. Unfortunately their fleet misjumped severely, arriving at this less than ideal world. With most of the fleet heavily damaged, they were forced to settle here. At least the world was marginally habitable. They kept the name Heaven for their new home, praying for the best.

With religious rules forbidding the use of contraceptives, and a “free love” mindset, Heaven’s population skyrocketed. It’s population currently exceeds 102 BILLION people, all human. The world’s religious leadership has always struggled to provide sufficient resources for its burgeoning populace, especially housing and food.

When space technology was redeveloped, several worlds, including Heaven’s two moons, were colonized, to gain much needed resources, and to relieve some population pressure. The resources helped. The extra room didn’t, as these worlds are less than ideal for long-term habitation. One is now used as a prison, the inmates mining for iron and minerals. All three planetoid belts are being exploited, with several large colony habitats being established. The farthest belt in Orbit #11 has only been settled in the last two decades, and is still being surveyed.

Heaven’s religious leadership has never really considered expansion into, or conquest of, other nearby systems. Their religion forbids causing direct harm to others, which conquest would certainly inflict, and they just don’t have any extra resources for such campaigns.

Religious schisms do exist within the society; with a population of over 100 Billion, they can’t be avoided or easily suppressed. However, it is unlikely the religious government will be overthrown anytime soon.

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This system was generated by hand, using the Traveller5 rules. Feel free to use them in your own campaigns, but please do not publish them for profit, nor without obtaining prior permission. Thank you!

As always, comments and input are appreciated. Keep on Travelling!

#traveller #travellerrpg #traveller5 #t5 #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #classictraveller

T5 Special Shares

In Traveller5’s (T5) character generation system, in the Acquired Secrets section (Book 1, Page 95) some player careers can gain a Ship Share marked ‘Special’. There is no other in-the-rules reference to this, or to what this allows. Some few may consider this as an oversight. But this is really a referee’s cue to Adventure! – or at least a way to keep the players happier and interested in the game.

When players acquire a ship via their accumulated Ship Shares (in character generation) the vessels acquired are usually ‘rather bland’: stock vessels which are old and worn, with only the most basic of fittings installed, and almost always unarmed. Sure, It’s A Ship, but it usually has problems, and doesn’t have the cool features which players (and, admittedly, referees) want. To keep them interested and/or happier, it may help to sketch out some ideas, list some options.

I came up with the following list. While there is no way this is list complete (I don’t believe that is possible), it should provide a decent starting point, and may spur other ideas.

As to selecting from them, you could assign the options to a table, and roll, have the players choose what they want, or assign one to them (as your campaign may require).

Here is my list. Feel free to use, abuse, modify, or ignore it as you need or like. As always, feel free to add a comment, or another option.

Thank You for reading, and Keep On Travelling!

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Armaments
Most ships acquired by players at the start of a campaign are unarmed. This option allows the players to acquire a ship which is armed. If the ship is normally armed it may have improved weapons. Pop-up turrets may also be an option.
In most cases this option will not allow the ship to carry illegal weapons; however players with access to the proper licenses might have these available, at referee discretion.

Double Shares
For player groups with limited ship shares, the Referee may allow this option, permitting them enough shares to gain full ownership of a vessel. This could be allowed for any number of reasons: campaign need, or a desire to avoid/ignore ship payments, are the first reasons which come to mind.

Higher Construction Tech Level
The ship was constucted at a higher tech level than normally available in the region, or for the ship class. This will (in the T5 rules) allow for more efficient drives and sensors, better than the basic ship, anyway. A small, but perhaps significant, advantage for the players.

Improved Drives
The ship has upgraded drives, for instance, a fat trader with J2 drives. This option includes a ‘free’ upgrade to the power plant, as the upgrade is useless without increasing the power plant.
This option greatly reduces cargo. But many players aren’t playing to be merchants, or will adjust, as their travel and campaign options are improved.

Improved Sensors
Most ships have basic or limited sensors. This option gives the ship upgraded (but not additional) sensors, to the TL limits of the vessel.
At the referee’s option, additional sensors, which aren’t normally associated with the ship class, may be added.

Reduced Age
The ship is not 40+ years old. Perhaps it was recently repossessed by the bank, was confiscated after being caught smuggling, or was paid off early. The referee sets the actual ship age, but usually not more than 20-25 years is suggested.

Smuggling Compartment
The ship has a secret smuggling compartment, or hidden cargo bay. (Millenium Falcon, or Serenity, come immediately to mind.)
This option is obviously well-hidden, otherwise it would have been found by the selling party and/or customs inspectors. This space shouldn’t be large; otherwise it’d be too easy to detect. At GM option there could be several spaces.

Upgraded Small Craft/Vehicle
For vessels with small craft/vehicles, it (or one of them) has been upgraded in some manner. Perhaps it is armed, or has been replaced by a higher TL or more efficient design. Optionally, the small craft was removed (sold), and a cargo bay, fuel pod, or some other option replaced it.

#Traveller5 #T5 #travellerrpg #sfrpg #scifirpg #classictraveller #OTU #originaltravelleruniverse #optionalrpgrules #scifigaming #travellerblog #hiverlord