System of the Day #352 – Spoxu

Spoxu
B246435-A Co Ni Tz Climate= C PBG= 301
Ix= 1 Ex= A343 RU= 360 Cx= 3558
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Though Spoxu has a low population, the world is somewhat important due to its location on a major trade route. The world’s starport was built up to support the steady flow of traffic, and it also serves as a major trading center for companies, ships, or individuals who do not wish to travel further along the trade route. With such a low population, the world produces little for export on its own.
The government of Spoxu maintains a very small defense force, which is really nothing more than a glorified police unit. This is sufficient for its immediate needs. However, their forces are at times supplemented by units (mainly ships) provided by nearby systems. When present, such forces are used to patrol the outer system, protecting against potential pirate operations.
There are two other settled worlds in the system. The inner world in orbit 1 was settled 20 years ago, with the goal of establishing an agricultural world. These settlers have encountered some issues, which has inhibited the colony’s growth.
The other settled world is the frozen ocean world in the system’s 6th orbit. Though this group claims to be a legitimate colonization effort, in reality it is nothing more than a collection of abandoned ship hulls, which have been bolted together to form a large, free form habitat. It is unknown how this group of individuals (many people refuse to call it a society) is surviving, but they are. There is talk they may be supporting pirates and/or illegal trading, though investigations have provided no evidence of this sort of activity; there apparently isn’t enough ship traffic to this world to support such claims. It is more likely the group supports a small group of independent miners, working the nearby worlds and moons.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star M7V
0 RadWorld H885320-4 HZ Lo Tz
———- Jump Limit ———-
1 SPOXU B246435-A Co Ni Tz
2 LGG Size = R (25) 3 Moons
3 BigWorld YDA9000-0 Fl 2 Moons
4 IceWorld Y451000-0 Fr
5 BigWorld YA89000-0 Fr 3 Moons
6 BigWorld GEEA320-A Fr Lo Oc
14 IceWorld Y349000-0 Fr 1 Ring 2 Moons
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This is my 352nd hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #351 – Peridot

Peridot
C344200-8 HZ Lo Climate= T PBG= 622
Ix= -2 Ex= B10(-2) RU= -22 Cx= 311B
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The Peridot system is very unimportant, and located no where near any major trade route. The system is a real backwater, with no government in control. The class C starport is located in orbit, while the facilities on planet are rated as “D”, at best. Having any repairs performed here is expensive, ruinously so; ship captains who must utilize the local repair facilities can expect to pay at least triple the normal price for labor. Parts, if they can be found, cost even more. Ship supplies and normal services are better priced, running an average of 150% above regional averages.
Surprisingly, there are few reported issues with pirates near Peridot; it is rumored they have an agreement with several gangs here, and keep their distance. Other rumors state there is nothing here to attract pirates to the area; given the lack of traffic and even lower availability of cargoes, this is much more likely. Even with the apparent absence of piracy problems, the system is still unsafe for most ships and visitors. Warnings are posted in nearby systems, alerting potential visitors of the system’s problems and lack of services.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star F9V
1 InnerWorld Y892000-0 Tz
3 ———- Jump Limit ———-
4 BIgWorld YCDA000-0 Ho Oc 1 Moon
5 PERIDOT C344200-8 HZ Lo 1 Moon
6 RadWorld Y8B7000-0 Fl
7 Belt Y000125-5 As Lo
8 LGG Size = X (31) 5 Moons
9 LGG Size = Q (24) 1 Ring 5 Moons
10 Belt Y000200-A As Lo
13 BigWorld YDFA000-0 Fr Oc
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This is my 351st hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #350 – Grauduse

Grauduse
B99799A-B Hi HZ In Sa Climate= T PBG= 803
Ix= 4 Ex= 78C5 RU= 3360 Cx= BD28
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Grauduse is a very important industrial world. Its efficient factories are known for producing a wide variety of goods, everything from home goods, to massive industrial machinery, to toys. The world is, in fact, known for the extensive variety of popular toys it manufactures and exports.
The world of Grauduse has a slightly higher than “normal” gravity, around 1.15 G. This is reflected in the local population; most of the world’s citizens are slightly shorter than what is considered the human average on most worlds, and are slightly stockier. Though the society does not permit weaponry of any sort, various strength-based martial arts are very popular, with traditional wrestling being the general favorite.
To support its hungry industries, a number of worlds in the system are colonized as mining worlds, including several moons of the system’s trio of gas giants. One local company maintains a profitable mining operation on the icy world in the system’s sixth orbit, extracting a wide variety of chemicals from frozen lakes and soupy atmosphere.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star G5V
0 InnerWorld H22046A-7 De Mi Tz
1 InnerWorld Y100000-0 Tz Va
2 RadWorld GB93442-7 Ho Mi Ni 1 Moon
———- Jump Limit ———-
3 LGG Size = V (29) HZ 3 Moons
__U GRAUDUSE B99799A-B Hi HZ In Sa
4 LGG Size = T (27) 2 Moons
5 RadWorld H 889243-5 Fr Lo Mi
6 IceWorld G5AA116-A Fl Lo 2 Moons
7 IceWorld Y9A9000-0 Fl
9 LGG Size = U (29) Y100000-0 Va 1 Ring 1 Moon
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This is my 350th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #349 – Byorma

Byorma
B200655-9 Na Ni Va Climate= H PBG= 421
Ix= 0 Ex= D561 RU= 390 Cx= 66BC
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Byorma is an unimportant, low population system on the edge of a main trade route. The world’s four million inhabitants reside in underground habitats, as is typical for such worlds. There are, of course, a number of small domed installations dotting the surface near the main habitats.
Byorma was chosen as the main world for settlement due to its proximity to the star’s jump limit, and the presence of non-surface ice fields beneath the world’s poles. This allows for easy extraction of water and starship fuel. There are several grav rail links between these polar mining settlements and the main habitations along the world’s equator. Because of the world’s low gravity and lack of an atmosphere, grav rail cars are able to attain great speeds, and the trips are relatively short. There are, of course, also side or “feeder” routes connecting to numerous mines and remote stations on the world. All of these settlements and mines are located in the same hemisphere on the world, so these gravitic rails do not cross the entire world.
There are a number of small settlements on other worlds in the system. For the most part these are mining, survey, or research posts.
The system’s two planetoid belts are located in extreme orbits around the central star, and are considered far too distant from Byoma to consider investigating in full. A handful of private prospectors (belt miners) were once operating in these areas, searching for deposits. Unfortunately, these belters have all but disappeared recently; there has been no contact with any of their ships, and no transmissions have been detected. Unfortunately, the government does not have the resources to investigate the situation. It is unknown if these disappearances are due to accidents, pirates, the belters just leaving, or… something else. While accidents do happen, it is highly unlikely every belter would suffer accidents around the same time period, and it is even more unlikely for them to just leave the system without contacting anyone. The situation will likely remain unresolved until the government can spare resources to investigate the region.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star F6VI
0 InfernoWorld YBB0000-0 Tz
1 InfernoWorld Y890000-0 De Tz
2 RadWorld Y890000-0 De
3 InnerWorld Y545000-0
4 BigWorld HCA7214-7 Fl Lo
———- Jump Limit ———-
5 BYORMA B200655-9 Na Ni Va
6 HabitableWorld Y101000-0 HZ Ic Va
7 LGG Size = T (27) 1 Moon
8 RadWorld Y685104-5 Fr Lo 1 Ring 1 Moon
9 RadWorld Y745100-7 Fr Lo
10 IceWorld Y349112-5 Fr Lo 3 Moons
11 BigWorld YDFA153-9 Fr Lo Oc
12 IceWorld Y866000-0 Fr 1 Ring 2 Moons
13 BigWorld YCEA000-0 Fr Oc
14 Belt Y000000-0 As
15 Belt Y000000-0 As
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This is my 349th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #348 – Beletseri VII

Beletseri VII
C000779-8 As HZ Na Ni #Govt = 10 Climate= T PBG= 401
Ix= -1 Ex= B63(-1) RU= -198 Cx= 8645
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Beletseri VII (commonly referred to as simply Beletseri, or Seri) is an example of what full scale war will do to a system. The system was once made up of dozens of separate governments, most with conflicting viewpoints on a variety of the usual topics: trade, culture, religion, and the like.  While there had been frequent conflicts in the system throughout its history, there had never been a system-wide conflict, until a few years ago.
No one really knows what set this conflict in motion, and scholars will be arguing the point for decades. What is known is the level of devastation it wreaked on the entire system. Much of the infrastructure was damaged or outright destroyed. The system’s technology base was decimated, dropping the economic and industrial capabilities of every society in the system. Millions died.
Every planetary body in the system was inhabited in some form before the war, with the sole exception of the distant frozen planet in orbit 12. Sadly, this is no longer the case. A number of worlds’ habitats or installations were wiped out., notably on the three inner planets (orbits 0, 1, and 2). The society on the fourth planet (orbit 3)  had its main port destroyed; fortunately there were/are secondary ports, which allowed them to maintain necessary supply chains. The fifth planet’s facilities (orbit 5; a mining operation with a once sizeable population) were almost completely wiped out; a handful of survivors remain. The sixth planet (orbit 6) was a smaller mining facility, which was wiped out in the early stages of the conflict. Due to the nature of that world’s atmosphere, no one has yet returned; there are rumors of survivors in the ruins, though no one has been able to check up to this point. The small societies on the gas giant’s moons (orbit 8) also suffered heavy damage and casualties.
Beletseri VII itself once had nearly 30 governments. Almost two-thirds of these have been conquered, absorbed, or wiped out. Only 10 governments/societies remain to hammer out a peace agreement, along with those of the other worlds in system. Its once abundant infrastructure has been reduced to a shell of its former capabilities.
What will occur in the system’s near future remains to be determined. There are serious talks of a permanent peace settlement, and even of a potential unified system government. Unfortunately, everyone involved is preoccupied with searching for survivors, repairing the damage, and making the society function once again. It may be months before the peace talks can begin in earnest.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star A4V
0 InfernoWorld Y9A0000-0 Tz
1 InfernoWorld Y790000-0 De Tz
2 InfernoWorld Y880000-0 De Tz 1 Ring
3 Innerworld G9A6649-7 Fl Ni 1 Ring
4 ———- Jump Limit ———-
5 InnerWorld Y301100-8 Ic Lo Va 3 Rings 1 Moon
6 RadWorld Y9B5000-0 Fl 1 Moon
7 BELETSERI VII C000779-8 As HZ Na Ni #Govt = 10
8 LGG Size = W (30) 1 Ring 3 Moons
12 BigWorld YDFA000-0 Fr Oc 1 Moon
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This is my 348th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #347 – Aurlan

Aurlan
B500698-A Lk Na Ni Va Climate= T PBG= 122
Ix= 0 Ex= 9540 RU= 180 Cx= 8679
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Aurlan is a dead world, a moon orbiting a large, dangerous gas giant. The society’s habitats are built on the dark side of the world, deep in the planet’s crust in order to provide protection from the gas giant’s radiation. Being so close to the giant, pilots approaching the world must be aware of radiation levels when the giant is being more “active”; the gas giant randomly generates large storms, throwing greater quantities of radiation into space. Even the society’s hardened systems suffer the effects of these storms, and most systems are triple (or more) redundant.
Visitors to the system may wonder why Aurlan was settled first, rather than the decent (if cold) world just beyond the primary star’s jump limit. The answer is simple: lanthanum. A large deposit of lanthanum was discovered deep in the world’s crust, providing all the impetus needed for settlement. Unfortunately, these deposits are located on the side facing the gas giant, making mining operations… “interesting”. These mines are still producing to this day, though not in the levels previously enjoyed.
The almost “molten” world in the primary star’s first orbit possesses a number of large deposits of other radioactives. Unfortunately, mining operations on this world are predicted to be incredibly difficult, dangerous, and prohibitively expensive at the current moment. The world and its deposits are reserved for future mining operations. Occasional survey and test teams are sent to the world, exploring, surveying, and testing. The world is not expected to be open for operations for at least two decades.
The planet in orbit number three is a cold, but habitable world. The government has set up this world as an agricultural colony, and recreation for its citizens and miners. A small variety of diversions can be found here: hunting, fishing, and the like. It is not nearly as well-known as other worlds with better facilities, but is popular with the locals.
The planetoid belts are being systematically surveyed and mined. There are several small naval outposts scattered through the main regions of these belts, and the system as a whole is patrolled by the government’s efficient, if small and lower tech, navy.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star K1V
0 InfernoWorld Y750000-0 De Tz
1 RadWorld Y774000-0 Ho Tz
2 LGG Size = W (30) 1 Ring 1 Moon
__C AURLAN B500698-A Lk Na Ni Va
———- Jump Limit ———-
3 RadWorld F768565-7 Ag Co Ni
4 Belt F000568-9 As Ni
5 Belt F000568-9 As Ni
7 LGG Size = R (25) 2 Moons
9 BigWorld YA8A000-0 Fr Oc 3 Moons
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This is my 347th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #346 – Hyldemoer

Hyldemoer
C785AEB-B Ga Hi HZ Climate= T PBG= 401
Ix= 3 Ex= 89F5 RU= 5400 Cx= DD5A
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Hyldemoer is an overpopulated garden world, with a powerful economy. The world is controlled by a religious state, ruled by a single leader. To the populace, this leader is the Voice Of God, reflected in the technology of the society. He (the current leader is male, though there have also been many female leaders) is advised by a religious council, who help interpret events and determine actions. To the public, this council exists solely to assist the leader and enforce his will.
In reality, this council is in control of the world’s religion and government, and thus in control of the world’s leader – he is a figurehead only. This fact is generally known to those outside the system, and anyone performing any business with the world is instead dealing with one of the council’s factions. Currently there are eleven factions, each controlled by a single leader. Only a tiny percentage of the world’s population are permitted contact with offworlders, and all interactions are constantly supervised (controlled) by religious leaders. It is known that offworlders interact with only a single faction on the world’s government, usually the same exact individual(s), so it is theorized there is a high level of disagreement between the world’s factions, possibly even outright conflict at times. Unfortunately it has proven nearly impossible for offworlders to verify any suspicions or facts regarding the world’s political issues.
Several other worlds have been colonized in the Hyldemoer system. The hot, tidally locked world in the system’s first orbit was initially settled as an agricultural colony. This world’s situation (tidally locked, hot environment) has limited its usefulness in this regard, but it has been converted into a penal colony, where several million dissidents toil in various mines. The world in the system’s third orbit is where the majority of the system’s mass industrial production occurs.
There is one independent world in the system, in the 11th orbit. This frozen world was settled by refugees from another system, who fled here escaping a war zone. The religious leaders of Hyldemoer allowed these refugees to settle there, following the precepts of their religion. These settlers have, in general, kept to themselves, and sell small quantities of mined ores to Hyldemoer to support themselves. By agreement, they can only sell ore and purchase items directly from Hyldemoer. This arrangement has posed no problems for their survival. It has been noted, however, that religious leaders have never allowed the sale of higher technology items to these refugees, and heavier “anti-piracy” patrols are maintained in the outer system (using ships purchased from offworld).
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star K7V
0 Close Companion Star KD (No Orbits)
1 Radworld F45566B-9 Ag Ho Pe Tz
———- Jump Limit ———-
2 HYLDEMOER C785AEB-B Ga Hi HZ 1 Moon
3 HabitableWorld F64696B-9 Co Hi In
4 LGG Size = S (26) 1 Ring 3 Moons
5 IceWorld Y104000-0 Ic Va 1 Moon
11 IceWorld G366447-8 Fr Ni 2 Moons
13 Far Companion Star MD
__0 ———- Jump Limit ———-
__2 IceWorld Y69A000-0 Fr Wa 3 Moons
__4 RadWorld Y753000-0 Fr Po 1 Ring 1 Moon
__5 IceWorld Y687000-0 Fr 1 Moons
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This is my 346th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #345 – A’Troobsu

A’Troobsu
B48878A-B Ag Co Ri Climate= C PBG= 900
Ix= 4 Ex= 66B4 RU= 1584 Cx= 5B29
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The A’Troobsu system is interesting for the detail that not only does it possess no planetoid belts or gas giants, its worlds also have no natural satellites. Indeed, there are very few loose rocks in the system (which have been discovered to this point), and the system’s Oort cloud is more sparse than typical for an equivalent star. There have been no suitable explanations given by scientists for this phenomenon , though the usual conspiracy theorists have generated a plethora of ideas. None of these ideas have panned out, either. Only one world other than A’Troobsu itself has been colonized; this is a research outpost on the most distant planet in the system, established and run by the local world University.
A’Troobsu itself is a cold, but very important – and rich – agricultural world. The society is peaceful, with no weapons permitted. This runs counter to the predominant sport and pastime on A’Troobsu – combat sports. Martial arts, boxing, and other related non-weapon disciplines are followed and practiced by much of the society with a passion which exceeds that of most other activities, and a high percentage of the world’s citizens practice some form of unarmed martial art. For this reason alone visitors to A’Troobsu should be cautious, as the society is also prone to take quick offense at perceived insults – justified or otherwise.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star A9V + K8VI Close Companion
0 InfernoWorld Y790000-0 De Tz
4 InfernoWorld Y8B0000-0
———- Jump Limit ———-
5 BigWorld YDA9000-0 Fl
7 BigWorld YECA000-0 Fl HZ
8 A’TROOBSU B48878A-B Ag Co Ri
9 RadWorld Y421151-6 Fr Lo
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This is my 345th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #344 – Raaly Hendi

Raaly Hendi
A9687A9-B Ag Co Climate= C PBG= 302
Ix= 3 Ex= B6C1 RU= 792 Cx= 8C69
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Raaly Hendi is an important, but cold, agricultural world. Most of the world’s arable land is located in the temperate zone near the equator, and is used for farming. Ranching activities are pursued outside of the temperate zone, using cold-adapted lifeforms which were imported centuries ago, or compatible (edible) native life.
Raaly Hendi’s quality starport is small, but does include an orbital component. This orbital facility is mainly used by large ships, and freighters which carry the world’s abundant agricultural exports to nearby high population systems. The shipyard does not construct starships, but does perform extensive maintenance and repair activities.
Starships over 500 displacement tons are not permitted to land on Raaly Hendi; service to the surface is provided by a sizeable fleet of local shuttle craft. Refueling in the local seas is also forbidden, and would be dangerous in any case, as there are extensive sheets of ice covering the waters, or unpredictable ice floes in most other (open) areas.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star K0V
0 InfernoWorld YCA0000-0 Tz
1 StormWorld Y8C7000-0 Fl Tz
2 LGG Size = P (23) 4 Moons
———- Jump Limit ———-
3 RAALY HENDI A9687A9-B Ag Co 1 Moon
4 LGG Size = Q (24) 3 Moons
5 BigWorld YB7A000-0 Fr Oc
6 IceWorld Y566000-0 Fr
7 Worldlet Y200000-0 Va
8 BigWorld YFEA000-0 Fr Oc 1 Ring 3 Moons
11 BigWorld YCEA000-0 Fr Oc 2 Rings 3 Moons
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This is my 344th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #343 – Scatha

Scatha
E863596-5 HZ Ni Climate= T PBG= 701
Ix= -3 Ex= 7430 RU= 84 Cx= A244
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Scatha is a backwater world, located in a system off the main trade routes. To date, the system has been mostly ignored by interstellar traders, corporations, and even pirates.
Though the world has a standard atmosphere and possesses surface water, there is not nearly enough when compared to other, similar worlds, and the predominant climate is arid desert. Scatha still experiences ample volcanic activity, which is responsible for occasional periods of increased dust and reduces sunlight. These factors combine to make growing food on the world “rather difficult”. These factors (weather, climate, lack of water) also, perhaps, explain why the world is ignored by potential colonists.
Around 65% of the world’s population resides within a hundred kilometers of the main city and “starport”, which is located on an inlet of the world’s only large ocean. A convergence of two rivers splits the inhabited area into three “zones”, and separates locals into three distinct societies, or social groupings. There is some disagreement between these groups, though no actual conflict; most major disagreements were ironed out in past centuries.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star K4V
1 HabitableWorld Y410000-0 Tz
———- Jump Limit ———-
2 SCATHA E863596-5 HZ Ni
3 BigWorld YFEA000-0 Co Oc
6 LGG Size = T (27) 2 Moons
7 IceWorld Y522110-4 Fr Lo Po 2 Moons
12 RadWorld Y988000-0 Fr 3 Moons
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This is my 343rd hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld