System of the Day #323 – Glaurung

Glaurung
EA84688-1 Ho Ni Climate = H PBG= 121
Ix= -3 Ex= C50(-4) RU= -240 Cx= 4361
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Glaurung is very much a backwater system. With a population just over one million, no starport to speak of, and an extremely low level of technological development, about the only thing going for the system is its warm environment and low tech setting. Perversely, this has begun to draw in a specific class of tourist – those groups of counter-culture individuals to glory in “the old ways”, historians, and other assorted such groups.
This is by no means an unwelcome phenomenon on Glaurung, which has been a fringe, backwater system as long as anyone can remember. The added income from these tourists is very welcome, as the Glaurung’s economy is incapable of taking true advantage of the world’s very abundant resources. The government, heeding examples of other low tech worlds, has always been reluctant to allow off-world interests onto the world, fearing ecological (and social) damage. The society itself has almost no true infrastructure; roads are local only, plumbing is unheard of, and any industry exists only for local needs. And to complicate the issue a little, those tourists who do visit advise the locals to “not change a thing”; it is the very backwater nature of the world and society which is drawing these tourists in (no one before wished to visit), and changing things “for the better” will ruin conditions for the current influx. Whether this is selfish on the part of these groups is a matter for academics to ponder…
Until a number of changes (or advances) occur, it is highly unlikely Glaurung will change in the near, or even distant, future.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star G5IV
0 InfernoWorld Y9A0000-0 Tz
1 InfernoWorld Y740000-0 De Tz
2 StormWorld Y7C9000-0 Fl
3 InnerWorld Y750000-0 De
4 GLAURUNG EA84688-1 HO NI 1 RING 2 MOONS
———- Jump Limit ———-
6 Belt G000587-9 As Ni
8 LGG Size = U (28) 4 Moons
10 Near Companion Star K4V
__1 ———- Jump Limit ———-
__2 BigWorld YFFA000-0 HZ Oc
__3 Belt H000530-6 As Ni
__4 IceWorld Y7AA000-0 Fl
__5 Worldlet Y100000-0 Va
__6 BigWorld YEAA000-0 Fl
13 Far Companion Star K5VI
__0 ———- Jump Limit ———-
__1 RadWorld Y300000-0 HZ Tz Va
__5 IceWorld Y777000-0 Fr 1 Ring 3 Moons
__6 IceWorld Y334000-0 Fr 1 Ring
__10 IceWorld Y643000-0 Fr Po 1 Ring 3 Moons
14 IceWorld YAAA000-0 Fl
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This is my 323rd hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #321 – Asherah

Asherah
D8B8430-8 Fl HZ Ni Climate= T PBG= 101
Ix= -3 Ex= 6311 RU= 18 Cx= 6149
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Asherah is a backwater system. With a corrosive atmosphere and oceans, living here is “less than easy”. The entire community is located in a series of large, connected caverns. The starport is sealed against the atmosphere, and is located on a plateau nearly 2 miles above “sea level”. This makes for easier landings by visiting starships, as Asherah’s weather can be rather troublesome.
The community itself has “no laws”, though this can be misleading. There are certainly no restrictions on carrying weapons, though visitors who flaunt their armaments and cause trouble will find nearly everyone is more than capable of defending themselves. And NO ONE will put up with individuals who endanger the entire settlement; those who damage (or even threaten to damage) the community’s structural integrity will soon find themselves either dead, or being escorted to an exterior door – without protective clothing. This has happened in the communities past, though not within recent years.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star A4V
2 InfernoWorld Y740000-0 De 1 Moon
3 InfernoWorld Y860000-0 De
4 ———- Jump Limit ———-
6 RadWorld Y840000-0 De Ho
7 ASHERAH D8B8430-8 Fl HZ Ni
11 IceWorld Y513100-9 Ic Lo 2 Moons
12 LGG Size = V (29) 2 Moons
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This is my 321st hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day # 322 – Anat III

Anat III
C310574-B HZ Ni #Govt = 3 Climate= T PBG= 531
Ix= 0 Ex= 942(-1) RU= -72 Cx= 656D
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Anat III (usually just called Anat) is a minor world. When settled, early disagreements between the colonists’ three distinct social groupings led to the establishment of three separate governments. To this day, centuries later, there is still no unified government, and likely never will be. Each society does its own thing, runs its own affairs, and tends to ignore the other governments completely. Although the groups/governments disagree on almost every aspect of government, there have been no recorded instances of hostilities between them; there are apparently no efforts to conquer or dominate the other groups, at Anat was settled peacefully, and each would like it to remain peaceful.
Each of the societies is located in separate “basins”, valleys located between high mountain ranges on Anat’s surface, with each basin being a minimum of 1000 km apart. There are grav rail lines connecting the groups, though they are used only infrequently, partly due to there being no need, and partly due to use of small craft.
Several other societies have been established in the system over the years. These are primarily located in the system’s planetoid belts, and were formed by various groups of miners, mining companies, and war refugees from other systems. These other societies tend to get along with the governments of Anat, though with varying degrees of actual friendliness. As with the three governments on Anat, there appears to be no actual hostilities between these governments, and the system is considered a very peaceful, if divided, one.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star G3V “Anat”
1 LGG Size = U (29) Tz
2 RadWorld HA8A343-8 Ho Lo Wa 1 Ring
———- Jump Limit ———-
3 ANAT III C310574-B HZ NI #GOVT = 3 1 RING 2 MOONS
4 Belt G000449-7 As Ni
5 Close Companion Star KD
__1 RadWorld Y650000-0 Co De Tz
__2 Belt H000427-6 As Ni
7 Near Companion Star MD
__* ———- Jump Limit ———-
__1 BigWorld YEEA000-0 Co Oc Tz
__2 Belt Y000000-0 As Ba
8 RadWorld Y7AA000-0 Fl 1 Moon
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This is my 322nd hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #320 – Arjan

Arjan
C866458-6 Co Ni Pa Climate= C PBG= 233
Ix= -2 Ex= 6341 RU= 72 Cx= 5257
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An unimportant world, most merchant traffic bypasses Arjan completely. The world’s low population almost ensures this world’s beautiful landscape is kept pristine and untouched, and the world’s scenery is being noticed by the tourist industry.
The government of Arjan does not want the increased attention, nor the traffic it will surely bring; the world’s government was set up by its colonizers to maintain the world’s beauty and pristine condition, in order to preserve the ecology’s lifeforms. This effort has been very successful. However the potential increase in tourist traffic will surely (in the government’s and environmentalists’ viewpoints) damage the ecology, destroying everything they have worked so hard for.
The regional tourist industries are beginning to put pressure on the government to “open it up”, as demand for access is growing on nearby worlds. A number of local businesses are in favor of limited access to offworlders, as the credits they will spend are needed for local growth, and they, too, are beginning to apply pressure. What will happen on Arjan remains to be seen. Will the government be able to maintain Arjan’s pristine setting? Or will tour directors (and local businesses) force access for tourists, bringing potential damage to the environment.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star A6V + AD Close Companion Star
0 InfernoWorld Y890000-0 De Tz
1 BigWorld YBC5000-0 Fl Tz
2 InnerWorld Y830000-0 De
3 Belt H000249-7 As Lo
4 Belt H000336-8 As Lo
———- Jump Limit ———-
5 StormWorld Y4B3000-0 Fl 1 Moon
6 LGG Size = U (28) 3 Moons
7 LGG Size = R (25) HZ 3 Moons
8 ARJAN C866458-6 Co Ni Pa 2 Moons
9 Belt Y000123-6 As Lo
10 RadWorld Y201000-0 Ic Va
11 IceWorld H566300-8 Fr Lo 1 Ring 3 Moons
12 IceWorld YA87000-0 Fr
13 SGG Size = N (22) 1 Moon
14 IceWorld YABA000-0 Fl
15 IceWorld Y555000-0 Fr 1 Ring 3 Moons
16 IceWorld Y867000-0 Fr 3 Moons
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This is my 320th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #319 – Mezavirs

Mezavirs
B2308CC-B Co De Ph Po Tz Climate= C PBG= 933
Ix= 2 Ex= G7B0 RU= 1232 Cx= 7A3E
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Mezavirs was originally settled because of the incredibly easy access to resources – other than water, of course. Being a cold, dry, tidally-locked world, life here is anything but easy. The increasing population has strained the world’s resources, but has also increased the technology base (which helps ease strain on those same resources).
As the population and technology base increased, the system’s planetoid belts were surveyed and mining efforts begun. In recent years a number of moons have been more properly surveyed. These surveys have located important mineral resources which were missed or overlooked in earlier surveys, and colonies and facilities are being placed on several of these moons to begin extraction of these vital resources.
The incredibly resources of Mezavirs feed the industries of several nearby worlds, and contribute to its own economy as well. Mezavirs is known for a wide variety of composite products, particularly in the civilian/commercial markets (it is not known as a major military supplier/fabricator, but does produce ample gear for its own defenses).
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star M2V
0 LGG Size = T (27) HZ Tz
1 MEZAVIRS B2308CC-B Co De Ph Po Tz
———- Jump Limit ———-
2 LGG Size = T (27) 1 Ring 4 Moons
3 LGG Size = P (23) 5 Moons
4 Belt F000779-8 As Na Ni
5 Belt G00059C-A As Ni
6 Belt H000434-8 As Ni
7 BigWorld YA77100-8 Fr Lo 1 Ring
8 IceWorld Y88A000-0 Fr Wa 2 Moons
9 RadWorld Y9AA000-0 Fl
10 Worldlet HP00345-7 Lo Va
11 IceWorld Y455000-0 Fr
13 BigWorld Y847000-0 Fr
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This is my 319th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #318 – Gribble

Gribble
D511985-6 Hi Ic In Na Climate= C PBG= 512
Ix= 0 Ex= 88B1 RU= 704 Cx= A938
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The reasons Gribble was settled have been lost to history. What is known is this small, minor world is over-populated for what their technology can easily support. Fortunately there are sufficient minerals in the world’s crust to maintain a healthy export to nearby industrial worlds. The profits from these exports are what keeps the society functioning.
The system’s lone planetoid belt is being surveyed and mined by a consortium of off-world corporations, who pay fees to Gribble’s government for the privilege. It is believed by many on the world, and even in the government, that these corporations are underpaying what is truly owed. Unfortunately, it is also believed that the highest echelons of the government have been bribed by these same corporations. The pressure and red tape these officials have put in place effectively eliminate any chance of a proper investigation, however.
There is growing talk of reform amongst the regular citizens, and even by some of the wealthier industrialists. Up to this point, however, there has been no action by these groups, as they are not yet organized. A fair amount of pressure is apparently being applied to these groups by the government, as well, and it is feared a general military crackdown (possibly supported by offworld interests) will be instituted if resistance to the current situation grows.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star F1V
0 InfernoWorld Y980000-0 De Tz
1 InfernoWorld Y890000-0 De Tz
2 InfernoWorld YA70000-0 De
3 InnerWorld Y420000-0 De Po
———- Jump Limit ———
4 LGG Size = W (30) 3 Moons
5 HabitableWorld Y8B9000-0 Fl HZ
6 GRIBBLE D511985-6 Hi Ic In Na 1 Ring
7 RadWorld Y666257-4 Fr Lo
8 Belt G000576-9 As Ni
9 LGG Size = Q (24) 4 Moons
10 IceWorld Y100000-0 Va 2 Moons
11 BigWorld YFEA000-0 1 Moon
12 IceWorld Y102000-0 Ic Va
16 IceWorld Y412000-0 Ic 1 Ring 3 Moons
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This is my 318th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

Boggled Visions…

Did you know that it becomes difficult to type when your eyes are dilated (well, the pupils anyway)? lol

Well, it’s been three years since my last prescription change, so I figured I’d best get the eyes checked. Surprisingly (very much so), my close-in vision (yes, I have to wear bifocals) has Improved. I’m told that can actually happen. And I’m not unhappy about it.

But it’s messed up the vision tonight, so no (more) typing… Be back tomorrow.

System of the Day #317 – Trayko

Trayko
C402400-B HZ Ic Ni Va Climate= T PBG= 121
Ix= 0 Ex= C330 RU= 108 Cx= 243F
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Ages ago, Trayko was occupied by several mining companies, each extracting separate deposits of lanthanum. As these deposits began to be depleted the corporations pulled out, leaving a number of miners behind, along with the usual detritus of a mining operation – tailing piles, machinery, and the like.
Rather than abandoning the world, the miners remained, working the other known deposits (copper, iron, and so on). Enough ore was extracted to keep the ore carriers returning, and to this day the descendants of the original miners are still here, working the claims.
Technically there is no established government on Trayko. However, groups of concerned miners meet occasionally to discuss issues relevant to everyone. These meetings also cover such topics as problematic miners, trouble spots in the single town, maintenance needs, and so forth. Over the centuries this system has worked passably enough, and there have been no documented attempts to establish a “real” government.
Only once did the small society encounter real problems, when a band of pirates in the region stopped by. Their ships needed some repairs after a series of battles in nearby systems, and Trayko seemed the perfect place to hole up. Their several weeks’ “visit” turned into a month. After the second month, the locals had apparently had enough, and kicked the pirate group out, dealing severe damage to their ships; the pirate fleet was reported to be in worse shape after their departure compared to when they arrived…
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star K2V
0 InfernoWorld Y880000-0 De Tz
1 HabitableWorld Y500000-0 Va Tz
2 TRAYKO C402400-B HZ Ic Ni Va 1 Ring
———- Jump Limit ———-
3 LGG Size = W (30) 1 Moon
4 Close Companion Star KD
__* ———- Jump Limit (Inside Orbit 0) ———-
__0 HabitableWorld H222221-8 HZ Lo Tz
__1 Belt H000323-8 As Lo
5 Belt Y000300-B As Lo
8 BigWorld YDEA000-0 Fr Oc
15 IceWorld Y346000-0 Fr
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This is my 317th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #316 – Bondo

Bondo
C668852-6 Co Ph Tz Climate= C PBG= 620
Ix= -1 Ex= 9771 RU= 441 Cx= 5715
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Bondo is a minor, lower tech system. Bondo orbits in outer edge of the primary star’s habitable zone, and has a colder overall environment. However, being tidally locked there are areas of warmer climate (as long as a person doesn’t stray too far away from the twilight region). This warmer “ring” of the bright face is used extensively for farming, allowing most of the tidal zone to be utilized for living space.
Though Bondo doesn’t itself possess the technology to maintain a space program, it has partnered with a number of offworld companies, whose services are paid for with profits from the society’s two major mining operations in the system’s two planetoid belts. Enough profit margin is maintained to allow fairly easy living on the world, and the population has been increasing steadily in recent decades.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star M0V
0 StormWorld Y7B4000-0 Fl HZ Tz
1 BONDO C668852-6 Co Ph Tz
———- Jump Limit ———-
2 Belt F000753-6 As Na Ni
3 IceWorld Y446000-0 Fr 1 Ring 2 Moons
4 IceWorld Y45A000-0 Fr Wa 2 Moons
5 Worldlet Y100124-5 Va Lo
6 IceWorld Y100000-0 Va 3 Moons
7 Belt F000688-8 As Na Ni
8 Worldlet YP00202-B Lo Va
9 IceWorld Y877000-0 Fr 1 Ring
15 BigWorld YECA000-0 Fl 2 Moons
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This is my 315th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld

System of the Day #315 – Chang-Er

Chang-Er
A569754-E HZ Climate= T PBG= 412
Ix= 2 Ex= 56A1 RU= 300 Cx= 798E
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Chang-Er is one of those rarer systems cursed with long in-system travel times to the primary star’s jump limit. With Chang-Er sitting 20 AUs from the star, and the jump limit being at 40 AUs, a 1-G ship requires around 12 days to reach the jump limit, while a 5 or 6-G ship would require around 5 days.
Chang-Er maintains a station on a moon of the gas giant near the jump point. It provides fuel to incoming ships at a discount (75%) to promote trade. A small fleet of cargo shuttles runs cargo and passengers to/from this base, so it is not necessary for a visiting merchant to make the long haul to the main world. Local merchants (with government subsidies) pay to maintain this system, all to promote trade. In addition small facilities are also maintained at the distant la grange points of this gas giant, to provide assistance for ships which may misjump into (or miscalculate entry into) the system.
Why would merchants deal with these travel times? What draws them here? Technology. Few other systems have developed tech to the levels Chang-Er has achieved. Though the society has a lower population, it makes extensive use of robotic workers in its factories to increase productivity, and the industries of Chang-Er have developed an incredible reputation for its robotics industry in general. To go along with this, its computer systems are also in high demand.
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NOTE: These systems, as generated, are generic. Referees will need to modify the system and descriptions to fit their campaign needs.
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System Details
OrbitComponent/NameUWP
P Primary Star K9III + M8V Close Companion Star
0 InfernoWorld Y780000-0 De Tz
1 InfernoWorld Y9B0000-0 Tz
3 StormWorld Y8B6000-0 Fl 1 Ring 1 Moon
4 RadWorld H770202-5 De Lo 1 Moon
5 RadWorld YCA0000-0
6 LGG Size = W (30) 5 Moons
8 CHANG-ER A569754-E HZ
9 LGG Size = S (26) 2 Moons
———- Jump Limit ———-
10 Belt G000531-9 As Ni
14 IceWorld Y457000-0 Fr
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This is my 315th hand-generated “System of the Day” entry, using the Traveller5 rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
——————————
This system was generated by hand, using Traveller dice and the Traveller5 rules set.
Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
——————————
As always, comments and input are appreciated.
KEEP ON TRAVELLING!
#traveller #traveller5 #T5 #travellerrpg #scifirpg #scifigaming #oldschoolrpg #tabletopgaming #systemgeneration #randomscifiworld