Oll
D65378A-5 Climate= C PBG= 702
Ix= -1 Ex= 5632 RU= 180 Cx= 5638
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Oll is a fairly poor, unimportant world. It lies somewhat off the trade lanes, and sees little traffic, as its tech base generates little of trade interest for other worlds.
Oll’s cold, somewhat dry environment is not desirable for human habitation (though it is certainly better than many other worlds out there), and the population has hovered around 70 million for several generations. Some scientists have theorized that Oll, as a planet, shouldn’t exist at all, as the system’s companion star, which is in the habitable zone, should have prevented Oll’s formation. This theory may be wrong, of course, as Oll certainly exists.
There is little else of interest in the system. No other worlds are colonized, and there appears to be no significant mineral deposits of note on any of the other planetary bodies in the system, though the last real survey was conducted at least two centuries ago.
A group of hardy (foolhardy?) colonists once attempted to settle the hot desert world in the system’s first orbit. After only a year, the colonists just “disappeared” without a trace. At the time some speculated they were kidnapped, perhaps by pirates, as the system (like many) had seen its share of pirate activity. Others speculate some sort of desert storm buried the fledgling colony; given the turbulence of that world’s dense atmosphere, this is believed to be the true fate of the fledgling colony.
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ADVENTURING OPPORTUNITIES – A small list of potential situations. Each must be fleshed out by the GM.
1. The Search. A wealthy local individual, who is also an amateur historian, wishes to undertake a survey and exploration of the system’s inner planet, site of a lost colony. He wishes to charter the players’ ship, and the hire the players, to search for evidence of its location. While their patron is enthusiastic, and knowledgeable of the colony’s history, he has absolutely NO experience in organizing such endeavors. Can the players manage his expectations, his errors, and keep the patron and themselves alive, as they deal with unbearable heat (which can kill in moments), unpredictable sand and dust storms, intense solar flares, and constant equipment failures?
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System Details
Orbit – Component/Name – UWP
P Primary Star K0V
0 Inferno Y990000-0 De Tz
1 LGG Size = R (25)
2 Close Companion Star K7V (Habitable Zone)
———- Jump Limit ———-
3 OLL D65378A–5 Co Po
4 LGG Size = U (28) Ring 3 moons
5 IceWorld Y79A000-0 Fr Wa 3 moons
6 IceWorld YAFA000-0 Fr Oc 1 moon
10 IceWorld Y445000-0 Fr 3 moons
11 IceWorld Y666000-0 Fr
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This is my 59th hand-generated “System of the Day” entry, using the Traveller5 (T5) rules, from Far Future Enterprises. My goal is to publish one random system per day in 2020.
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This world’s name was taken from that great scifi book series, The Dumarest Saga, written by E.C. Tubb, and published from1967 to 2008. I make no claim to this world name; I use it only as an homage to a series which heavily influenced me (and, according to legend, Traveller itself).
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This system was generated by hand, using a set of dice I have owned for over 30 years, and using the Traveller5 (T5) rules set. Feel free to use this system in your own campaigns. Permission is granted to publish these results, as long as the copyrights of Far Future Enterprises are not violated, and no money is charged for them.
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As always, comments and input are appreciated.
KEEP ON TRAVELLING!
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